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Devlog
Bone Quest now has a Steam Page!
December 15, 2021
by
Jw0ody
Hello everyone, just a quick update this week to let you know that Bone Quest now has a Steam page! This is an exciting step for the game and I can't wait to share the development with you over the co...
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Soul shards for all | v0.0.4 Pre-Alpha Update
December 03, 2021
by
Jw0ody
Hello, happy Friday and happy Bone Quest patch day! Over the past couple of weeks the main focus has been on improving the currency system so I could add more currencies along side gold. To do this th...
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Collections, Pets & Ranged Enemies | v0.0.3 Pre-Alpha Update
November 21, 2021
by
Jw0ody
Hello, I'm happy to say it's update day for Bone Quest! This week's update contains a new system to play with, collections. This system, as seen below, allows you to find items hidden throughout the w...
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Squishing the first round of bugs | v0.0.2 Pre-Alpha Update
November 06, 2021
by
Jw0ody
It's crazy to think that it's already been a week since I first released my initial demo of Bone Quest! Since then I've been avidly testing the game and implementing an array of quality of life change...
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The Demo Is Finally Here! Happy Halloween! | v0.0.1 Pre-Alpha Release
October 31, 2021
by
Jw0ody
#Patch Notes
Hello everyone and Happy Halloween! Sorry for the radio silence, I've been working hard these last few weeks to finally get Bone Quest in a place we're I'd feel happy to release the initial demo and a...
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Week 10/11: Systems, systems and even more systems
September 06, 2021
by
Jw0ody
Hello and welcome to another Bone Quest development update. The last 14 days have been actioned packed with coding and I'm pleased to say that over the span of the two weeks I've managed to: Finish up...
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Week 9: Even the undead need a place to unwind
August 22, 2021
by
Jw0ody
Hello and welcome to this week's devlog. While I've made good progress on things, it'll be a short one this week since a lot of the coding work has been behind the scenes on the inventory system so th...
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Week 8: A poor provincial town
August 15, 2021
by
Jw0ody
Hello, thank-you for tuning in to another of my weekly devlogs! This past week has seen me work mainly on the playable area again as I try to get it more fleshed out ready for the release of the first...
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Week 7: The countdown is on
August 09, 2021
by
Jw0ody
Hi all, thanks for tuning in to another devlog. This past week I made the exciting decision to try and get my first demo out this month so I can start gathering feedback on the systems as and when I i...
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Week 6: Throwing away items
August 01, 2021
by
Jw0ody
Hello and welcome to another devlog. I've mainly spent this week working on some of the features for the inventory system as well as slowly starting to building out the world with a couple new locatio...
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Week 3/4/5: Inventory system
July 25, 2021
by
Jw0ody
Hello, sorry for the delay in devlogs over these last couple of weeks, I was on holiday so took a short break away from development but I've been back since late last week and managed to make some goo...
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Week 2: The ever-growing forest
July 04, 2021
by
Jw0ody
Welcome to my second devlog! Unfortunately It's been another slow week, I have started work on the inventory but at this stage it is not something I can show off as all the work has been around settin...
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Week 1: Spiders and waterfalls
June 27, 2021
by
Jw0ody
#Devlog
Welcome to my first devlog! I'm hoping to update on each week's progress every Sunday. This week I haven't made much progress on the coding side of things, other than finally fixing a bug with the tab...
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