Week 8: A poor provincial town


Hello, thank-you for tuning in to another of my weekly devlogs! This past week has seen me work mainly on the playable area again as I try to get it more fleshed out ready for the release of the first demo. One major part of this was finally updating the skybox and lighting from the generic Unreal Engine 4 settings to something more befitting of the spooky atmosphere I'm trying to capture. To do this I've altered the sky to use more muted brown tones, added some grey clouds and added a giant moon which can be seen shinning brightly on the horizon.

When it came to the lighting, I needed it to match the time of day (or should I say night) of the new skybox. Luckily, with the inclusion the moon, I could place the sun actor directly behind it allowing it to illuminate the scene as if it was the moon itself which was causing the unnatural light as I still needed the scene to be lit in a way where you can see your surroundings, without it being pitch-black. Coupled with this, I've also started adding in lanterns to illuminate areas too.


As you can see by the above picture, I've also started work on adding a new area to the game. This will be where you first start your undead adventure. But not only that, the village will house several amenities you'll need to return to frequently such as vendors, quest givers and your item storage. 


Story-wise this village lays on the outskirts of Winchburg and has already fallen to your dark master's undead legion which now lays siege to the front gate of the city. Due to it's strategic position, the village is used as the command centre for the ongoing battle and is the place where his undead Liches perform their dark rituals to summon more reinforcements to the battlefield, you being their newest recruit.

Well that's it for this week, I hoped you enjoyed the devlog log and stay tuned for more!

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