Squishing the first round of bugs | v0.0.2 Pre-Alpha Update
Bone Quest » Devlog
It's crazy to think that it's already been a week since I first released my initial demo of Bone Quest! Since then I've been avidly testing the game and implementing an array of quality of life changes and bug fixes, so much so that I've gotten to the point where I though an updated version of the demo was needed, so here is it - v.0.02 - and here's a quick breakdown of all the changes I've made:
Bone Quest Pre-Alpha Changes - v0.0.2
- Added the keys for zoom, pause and jump to the controls sheet.
- Updated item tooltips to say 'Cannot be sold' instead of 'Worth 0 gold' for unsellable items.
- Changed 'Options' to 'Settings' in the pause menu.
- Moved the crafting button from the inventory to the button bar at the bottom right of the screen.
- Poison puddles created by Shregroth now spawn with different rotations.
- Experience text moved slightly higher-up so as it is more central over the experience bar.
- No mana/cooldown warning moved slightly higher-up so as it no longer appears under the consumables hotbar.
- Increased the volume of the recipe learnt sound effect.
- Added experience notification text to above the experience bar which displays when you earn experience to allow you to see how much was earnt per kill.
- Added level up notification text that displays upon reaching a new level.
- Decreased the size of the shop listings text so as the text no longer overlaps the blue background panel.
- Added a new pick-up sound effect to the Wandering Eye.
- Disabled respawn for the Wandering Eye pick-up item.
- Removed the Enchanted Map from the vendor.
- Changed the inventory crafting button to pets - Functionality will be implemented in a later update.
- Updated the experience bar to correctly display the max experience when levelling up.
- Added help text to the merchant window that explains how to sell a item.
- Updated the build number to v0.0.2 on the main menu screen.
- Increased the character health and mana to half their max health and mana when respawning after death.
- Improved the Tab target functionality so as it only selects the enemies within your immediate vision rather than selecting a random enemy nearby.
- Updated the Esc key to clear your target as well as displaying the pause menu when there is no target.
- Added a sound effect when targeting an enemy.
As always, thank-you for taking the time to read this update and I look forward to hearing your feedback on my game!
Files
Bone Quest v0.0.2.zip 946 MB
Nov 06, 2021
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Bone Quest
A spooky lil RPG inspired by old school MMORPGs.
Status | In development |
Author | Jw0ody |
Genre | Role Playing |
Tags | Exploration, Fantasy, Ghosts, Open World, Singleplayer, Skeletons, Spooky, Third Person, Unreal Engine |
Languages | English |
More posts
- Bone Quest now has a Steam Page!Dec 15, 2021
- Soul shards for all | v0.0.4 Pre-Alpha UpdateDec 03, 2021
- Collections, Pets & Ranged Enemies | v0.0.3 Pre-Alpha UpdateNov 21, 2021
- The Demo Is Finally Here! Happy Halloween! | v0.0.1 Pre-Alpha ReleaseOct 31, 2021
- Week 10/11: Systems, systems and even more systemsSep 06, 2021
- Week 9: Even the undead need a place to unwindAug 22, 2021
- Week 8: A poor provincial townAug 15, 2021
- Week 7: The countdown is onAug 09, 2021
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